Year long project sponsored by Seattle University IT to develop a web-accessible virtual assistant for students.
Designed and implemented a solution using AWS which leverages natural language processing to automate the retrieval of data for faculty and students.
Personally developed a management portal to view the usage and stability of the system.
HackSU
The winning project from Hack SU's 2018 hackathon was a virtual reimagining of the classic game Assassin. Using a SQL database and NFC enabled smartphones, this project was completed in 36 hours. By reprogramming NFC stickers with maps to URLs, players could defeat one another by tapping a sticker stuck to their opponent with their own phone. I was one of three members working on this project and it is now being used as promotional material for Seattle university's CS club.
Real Wheelie
Real Wheelie is a IOS and Android compatible Unity 3D project, with over 4000 downloads across the Google play and Apple app stores. This game was written primarily in C#, features user customization with over 75 unlockable items, and makes use of procedural level generation.
Tortoise Tanks
Tortoise Tanks is an upcoming Xbox one title that I have been working on for the past year, created in the Unity engine. This game is a follow up to one of my first games ever,
but now uses 3D graphics and has a much greater scope. This title is the culmination of years of self-taught 3d modeling and music production skills, as well as the technical skills I have developed
throughout my time in school.
Pipeline
An early project, pipeline was a multiplayer Unity game built for CodeDay 2017. The game featured four player competitive gameplay,
Xbox 360 controller integration, minimalist art, and a self-produced soundtrack. The entirety of this game was built over a 24 hour period as a solo project,
and was awarded first place.